We have designed multiples shapes across the years but today we have selected shapes answering the needs for innovation, performance, durability. Not every shape is available on every model and in every territory but we are convinced we have a shape for all player alike.
Think of a sliding scale where at one end you have the basic skills of the game (trapping, pushing etc) and at the other the more dynamic, such as 3D skills, overheads and dragflicking. Each shape features somewhere on this scale to give you assistance in its area, while you have to adapt to do the rest (if you want to). You and the stick are a partnership, the stick will help you but you have to help it also.
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